Few games can offer the grinding glory of a good RPG with the sense of intimate social cohesion of a tabletop board game. Those characteristics require true genius and near-perfect delivery, two characteristics typically lacking in one measure or another from games found on the App Store. Thankfully, Paradox Studios' meta-RPG and tabletop gaming simulator, Knights of Pen & Paper, exists to show us how such a fusion would work. And it does a good job--at least at first.
Jun 10, 2013
Knights of Pen & Paper Review NEEDS SPELLCHECK, IMAGES
Few games can offer the grinding glory of a good RPG with the sense of intimate social cohesion of a tabletop board game. Those characteristics require true genius and near-perfect delivery, two characteristics typically lacking in one measure or another from games found on the App Store. Thankfully, Paradox Studios' meta-RPG and tabletop gaming simulator, Knights of Pen & Paper, exists to show us how such a fusion would work. And it does a good job--at least at first.
Jun 9, 2013
Author Iain Banks Passes Away
I typically don't write current events news posts, but this
one is important to me. One of my most beloved authors, Iain Banks (also known
as Iain M. Banks) has passed away today. I knew that this day was coming, after
he published a heart-felt preemptive goodbye to readers, friends, and
fans in April. Announcing that he was "officially Very Poorly," Banks
said, "The bottom line, now, I'm afraid, is that as a late stage gall
bladder cancer patient, I'm expected to live for 'several months' and it’s
extremely unlikely I'll live beyond a year. So it looks like my latest novel,
The Quarry, will be my last." The Quarry will be published June 25th,
2013.
His most famous works are the incredibly versatile Culture
books, which span almost a dozen titles, though he wrote many more
science-fiction works and led a double career as a writer of
critically-acclaimed literary fiction.
In the last year I've only just begun to immerse myself in
his work, but from the titles I have read have stemmed long, intricate
discussions with other fans. His first Culture novel, Consider Phlebas, blew
me away and introduced me to a new level of the literary merits of Science
Fiction. He also inspired me to start writing SF again after reading another of
his works, The Algebraist, a few months ago.
He'll be missed. I'm grateful for the legacy he left behind
though, and I encourage all SF fans and readers who have not been introduced to
Banks to put a title on their to-read list. I recommend starting with Consider
Phlebas if you're an action-oriented reader, or Player
of Games if you prefer a more nuanced story.
My greatest hope is that we, as a society, can be a little
more like the Culture as we mature and grow up into the stars.
-Travis
Jun 5, 2013
"The Miller's Prince" Now Available on Amazon

If you're a fan of my fiction, I've got a brief PSA for you. Last week, my short story "The Miller's Prince," published in the Great Lakes Review in 2011 and on Abandoned Towers Online in 2012, went up on Amazon's Kindle bookstore. It costs .99 cents, and if you want to read it but don't want to foot the buck, it's still free at Abandoned Towers. But it'd be cool if you own a Kindle or have the Kindle Software on your favorite computer device and decided to go ahead and buy one.
I'm considering making more of my fiction available via this method. Leave a comment if you're interested in that. (Further released would probably be bundles of stories rather than individual pops).
Jun 3, 2013
The Knight in History Reflection
Most
every little boy knows the legend of Arthur. Fathers (or uncles, or grandpas)
pass on the code of chivalry, or at least some modernized, stripped down form of the ancient
gentleman's code. In America, where never a knight did stride, knighthood is little more than a
romanticized dalliance with fantasy and history that pervades our cultural
literature, both genre and otherwise. Heck, even our ideal future is governed by (Jedi) Knights. But how often do we stop to ask, what is it to be chivalrous? Why did
chivalry need to be codified? And who were these men that needed to be kept
under control with such a strict code? The answers lie in Frances Gies'
readable, fact-filled, and terrific exploration of the essence of knighthood,
The Knight in History.
May 31, 2013
Warhammer Quest Review
Originally
released as a tabletop board game experience in 1995, Warhammer Quest was, and is, a turn-based dungeon crawling RPG
published by Games Workshop. Warhammer titles almost always invoke memories of
savage frenzy, but they can also be incredibly alienating to the uninitiated. That
means that it comes with a thick rule book and a steep learning curve, and it
can easily consume many hours (and beers). Having spent a ton of time with
Rodeo Games' new, officially licensed iOS port of the old board game, though, I
feel totally safe calling it a one of a kind triumph in streamlining the
tabletop experience into a smooth, polished game on the iPad that does a stunning
job of presenting itself to new players unlearned in Games Workshop arcana. And
it does it without losing any of the gravitas of a proper Games Workshop
experience. Gone are the killer rulebooks, replaced with state of the art
touch-based play that puts the game right in your hands, managing the back end
as you break faces and do battle. This is the kind of re-introduction that is
so good it’s bound to draw more people into the hardcore fold.
May 27, 2013
The Resurrectionist Review
Do
you remember when horror, dark fantasy, and weird fiction were almost as fringe
as the occult studies themselves? Unfortunately for many fans of the grotesque
and horrible, the stratospheric rise of franchises like Twilight and Harry
Potter have, whatever their individual merits, stripped us of our creepers and
crawlers, nightmares and madness, and returned them as a sanitized, sterile,
and often vapid caricatures for their former macabre beauty. It can be tough to
find quality examples of twisted fiction in today's saturated market with its
deluge of zombies, vampires, and dime-a-dozen serial killers, murderous
vigilantes, and caped crusaders. But if, like me, you value true fright for the
sake of its uncanny allure, if you like gazing over the edge of the abyss into
the quivering, cannibalistic recesses of the human mind, I've got some
horribl(ly) excellent news for you. The Ressurectionist, by E.B.
Hudsperth, is a
one-of-a-kind treasure. And it's damn beautiful, too.
May 21, 2013
Editorial: What Makes Dead Space Worth Playing?
WHAT MAKES DEAD SPACE WORTH PLAYING?
Written by Neale Rooney
"ITS NOT THE DYING THAT SCARES ME. IT'S NOT MAKING A DIFFERENCE BEFORE I DO."
Austin Buckell’s statement in Dead Space 3 could almost be seen as a
reference for game franchises as a whole: the Call of Duty's and Halos of
the last generation have all "made a difference." These are the
multi-million dollar franchises churning out game after game that have defined
a generation, OUR generation. DS3
marks the end of a trilogy, and possibly the death of the franchise as a whole.
But despite dire straits, in my humble opinion, Dead Space has already made a tremendous difference. Here’s why Dead Space
is one of the finest examples of video game art ever created.
May 6, 2013
Death by Black Hole Reflection
While
most of my non-fiction reviews thus far have been oriented around pedagogy,
literacy, and cultural criticism, I'm keeping myself sane (and my blood
pressure low) by interspersing my studies with some cosmology and astrophysics
research. It shouldn't come as a surprise to any reader of this site that I am
a huge sci-fi fan. But did you know I'm also an amateur astronomer, and that I
tutored astronomy at the college level for nearly three years? I find nothing
more appealing than the (second) oldest profession, except perhaps education
(the third-oldest?), and I find something undeniably resonant between the two.
The latter two. Ahem. May I present to you my reflections on Neil DeGrasse
Tyson's Death by Black Hole.
May 2, 2013
Star Command Review
Build your own starship. Hire your own crew. Explore
the universe. Battle alien civilizations across the galaxy. These are the
promises, and more, made by War Balloon’s freshman starship sim, Star
Command. Released on May 2nd, the game arrives more than 18
months after finding ample funding on the crowdfund king,
Kickstarter, and after numerous delays, community outcries, and controversies.
How does it look upon touchdown? Star
Command
is equal parts funny, tough, and visually stellar; it’s the dream for a
Massively Effected Star Trekkie on the hunt for a kick-ass spaceship sim.
Apr 30, 2013
Down but not out
Due to an attempt to seize my Google Accounts, I've been locked out of my email for the last few days. Coupled with two weeks of overtime work, I haven't been in the position to fix my account problems, access the website, update it, or schedule forward the regular posts. I apologize for the delay in content, and I am working to get things back and running. Here's what we're going to have coming in the next few days:
-An article by Neale Rooney, the usual co-host of Games as Lit
-A review of Star Command, the new sci-fi roguelike space sim for iOS
-A review of Iain M. Bank's The Algebraist
Also, as a general PSA, it should be noted that over the course of the next few months we're going to be winding down activities as I approach full-time enrollment in grad school and a necessary reduction in extracurricular projects.
T
-An article by Neale Rooney, the usual co-host of Games as Lit
-A review of Star Command, the new sci-fi roguelike space sim for iOS
-A review of Iain M. Bank's The Algebraist
Also, as a general PSA, it should be noted that over the course of the next few months we're going to be winding down activities as I approach full-time enrollment in grad school and a necessary reduction in extracurricular projects.
T
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